

#AUTOMATION STEAM WORKSHOP MOD#
This can be changed in the mod settings (see discussion) so that they can only see plots you have revealed. By default, archaeologists know where all the artifacts are on the map, even if you haven't explored it. They don't care about nearby enemy units, but if they are captured they just spawn back in one of your cities. Just slide the scores for every action (expect repair) all the way to the left to disable them.Īrchaeologists: Notes eck at the beginning of each turn for something to do. You can change the mod settings in game. How about having Builders only do repairs? For example, if you have a mod that allows Farms on Tundra Builders should build those.
#AUTOMATION STEAM WORKSHOP MODS#
It should load all resources from mods like Resourceful and should obey all rules from the database (including from mods). Can be used with both new games and single player saved games. Tired of wasting time scanning the map for artifacts? Playing a late game and have had your fill of micro-managing your dozen or more Builders? Builders and Archaeologists have a new action button that will turn on/off automation for all of their actions. I do not guarantee that this mod is bug-free and that it will work with future versions.įor end-game and large maps I recommended to use my builder lag fix mod: Builder / Military Engineer Lag Fix. If the previous authors have any issue with my version, please contact me. Builders do not clear radiation, avoid enemies or plant forests. All builder improvements are automatically created except Great Walls, Ski Resorts (Gathering Storm) and Industries (Monopolies and Corporations). I added support for Gathering Storm and the New Frontier Pass and fixed several bugs related to improvements. Both mods are very useful but have not been updated for a long time.

This mod builds upon Automated Builders + Archaeologists, which is itself based on Automated Builders + Archaeologists. Updated for Gathering Storm and the New Frontier Pass.
